Meta Monday – Mono Time and Trying Something New

Here we are: Set 4, Fall of Argenport, is live and we just had our first competitive event with Markets. Congratulations to Aetherllama for taking it down with a  sweet new Rakano Midrange deck featuring plenty of nifty new Set 4 cards!

Ladder is flush with new strategies and old stand-bys updated with sweet new tech. Almost every deck has the new Merchant/Market mechanic and no one knows which decks will rise to the top. What a time to be playing Eternal!

This week we’re going to be talking about markets and what you should be doing with your merchants and markets.

Look at various lists posted to Eternal Warcry and the ETS top 8, the established standard market consists of 1 Power, 1 Relic removal piece, 1 removal spell (or Carnosuar), 1 anti-control card, 1 value card (usually also good against control). I would heartily agree with how markets have developed. You want a good diversity of options available to you and most of the time, you want them to be reactionary, powerful answers. You can pack a copy of Shatterglass Mage in your market, something good but also played because it’s always useful, but why both fetching something mediocre when you can grab Bore or Disjunction? These cards are much more situational but offering a higher power level in those situations.

Now, the debate over which merchants are best looks to be settled with the ETS top 8 featuring 4 decks with Auralian (Time) Merchant, 2 with Ixtun (Fire) Merchant, and 1 of each Kerendon (Shadow) and Winchest (Justice) merchants. Going over the deck lists for the event, most non-top 8’ing lists chose to run Auralian or Ixtun merchants over their other choices. I believe this is because of two reasons: what merchants do when played and the stats of the actual merchants.

The merchant cycle did something interesting to the meta, it slowed the overall speed of the games down. Most midrange decks (even some of the aggro decks) spend their turn 3’s playing a random dorky unit and trading cards depending on the match up. These same decks used to try and play powerful 3 power units such as Whirling Duo, Unseen Commando, and Assembly Line. Right now there is less pressure to have a quality turn 3 because everyone else is taking time off to play mediocre stated units. Aggro decks can’t take advantage of this too well, because if they happen to have an aggro hoser card in their market, the aggro player has to play around it for the next few turns. And because this is generally accepted practice, people have stopped playing aggro as much as a result. What all this does is favor factions that have good quality value cards to grab. Time has Mystic Ascendant and Xenan Obelisk, Fire has Icaria and Flamestoker, Primal has Channel the Tempest and Eilyn, Justice has Sword of the Skyking and Icaria, and Shadow has In Cold Blood and Azendel’s Gift. As you can see from the two cards that I felt were the most powerful for each faction, Time gets the insane fatties for the match up and Fire grabs the same value units that Justice can offer in Removal Pile strategies. In Feln and Hooru control, Jennev (Primal) merchant offers more value with raw card advantage spells and the same units as their counter parts because the big powerful finishers share the same colors. This leaves Winchest and Kerendon in the dust as the more narrow but more powerful cards lie in the other factions their deck uses.

The other reason the Auralian and Ixtan merchants rank above the rest is simply the bodies. Auralian is a 1/4 unit that adds an additional power. I honestly don’t know what more I could ask for in a non-aggressive 3 drop I’m going to play. Something that lets you fix your hand, adds maximum power, and blocks well for you is just absurd for what Time wants to do. I wouldn’t be surprised if Auralian merchant is nerfed in the future; compared to to the others, it’s head and shoulders above the others. The Ixtan merchant is also just stated better than the other 3. It being a 3/3 with Overwhelm is the sweet spot for midrange decks. 3 power allows it to trade up into higher cost units, 3 health seems to be the baseline for the “midgame” units in Eternal, and 3 health lets it block the majority of the Fie aggro units. Playing a 3/3 for 3 on turn 3 that also sets up your game plan is a normal play in Eternal. The Primal merchant seems decent, 3/2 lets it trade up into units and aegis to make sure it sticks around, but 2 health means it trades down with cheaper units. I think this means it doesn’t make the cut as a good unit to play into the board. The options Primal has are good, Rain of Frogs and Channel, but outside of using Jennev purely for card advantage, I wouldn’t want to play this in my control decks.

The Winchest merchant seems really close to good for me. It has a 2/2 body and a relevant keyword in flying, but outside an aggressive weapon based deck, I don’t see it having a home. Justice has the strongest market options – Harsh Rule, End of Days, silence effects, that sweet Citywide Ban card, and powerful relic weapons – but unfortunately, the boy of the merchant does not lend itself to a defensive game plan. A 2/2 of any kind hopes to trade and most of the time ends up chumping a larger unit. And grabbing a Harsh Rule after playing a 2/2 is a nombo. If it’s body was a 2/2 with Lifesteal, I’d be ecstatic, but my judgement is harsh. I do have hopes for it, just not in the current midrange focused meta. Lastly, the Kerendon merchant is probably better than Team Rankstar’s impression of it, but sadly the way games are playing out, the 2/1 Lethal body doesn’t hold up. Here’s why: Shadow’s strength is removal and disruption, not playing to the board. In order to keep the body around, you need to be playing better units to remove and have the 2/1 left over so you can trade it off or stall the board. If you game plan is to remove something turn 1 or 2, play Kerendon merchant on 3, and hope to trade with it/continue removing stuff, you haven’t played something for their Torch or Permafrost to go on. They may just ignore it until they need to start sending later but a 2/1 body isn’t enough pressure to force them to play to the board or trade with it. Also Shadow’s market options are medium with Gift being the best narrow but powerful card. The Shadow merchant is one of my favorites and I’m hoping someone breaks it later.

Because of these reasons, I order the merchants best to last: Aurulian, Ixtan, Jennev, Winchest, and Kerendon.

 

Lets talk briefly about some of the existing decks and possible markets for them:

 

Rakano Midrange:

Icaria, the Liberator; Rizahn, Greatbow Master; Bore; Deepforged Plate; Rakano Banner

This is basically the same as Aetherllama’s market, but they’re a fantastic deck builder and obviously there’s no room for improvement. I kid, I kid. Icaria generates so much value and creates a giant headache that people have been using it as a control finisher for 3 years now. Including it serves as a sweet value card and an anti-control card. Rizahn is kind of a pet card for me, but Rakano specifically has plenty of threats that eat up removal before Rizahn comes down and he immediately stabilizes the board for you against aggro. Deepforged Plate lets you break open board stalls and crush races. Creating a “Voltron” unit is also an easy way to beat time; especially if it flies.

Feln Control:

Jennev: Channel the Tempest; Rain of Frogs; Hailstorm; Black Sky Harbinger; Feln Banner (Unseal works but I am not a huge fan)

Kerendo: Azindel’s Gift; Burglarize; In Cold Blood; Black Sky Harbinger; Feln Banner (I also like Devastating Setback)

Primal: Channel the Tempest is the best card advantage spell there is and having access to an additional copy lets you cement leads in grindy games. Rain of Frogs is one of the best ways to disrupt your opponents, the card is objectively bad in 80% of match ups, but can just win the game on the spot. Hailstorm, and also for the same reason Black Sky Harbinger, is in the market because somethings you need 7 copies in your decks and the merchants enable finding the second copy whenever you need.

Shadow: Gift is an insane anti-control card and has been maindeckable for years. I wound’t leave home without it, because even in match ups where it should be bad, the situation could arise where it steals the game. Burglarize is the sweet new way to deal with relics in Shadow and stealing a Xenan Obelisk is on my bucket list now. Black Sky Harbinger is usually pretty good in most match ups and an extra, searchable copy is never bad.

Time Decks:

I’m lumping these together because you should just be suing Aurlian merchant and they should all be super close to one another.

Disjunction; Carnosuar; Xenan Obelisk; Praxis Displacer; Power

So I wouldn’t change this for whatever flavor of normal Time midrange I’m playing (Vodacombo doesn’t count ;)). Disjunction is so good when you care about their relics and have your own valuable relics to grab back. The flexibility while being so powerful earns it a permanent spot for me. Carnosuar isn’t always great, but when it’s good, it’s insane. This is exactly what we’re looking for in a market card. Praxis Displacer is a free turn in the Time mirrors and is a good removal spell in most match ups. It’s an okay card with a ton of upside and is criminality underrated.

Stonescar Midrange:

Bore; Jekk, Lone Gun; Vicious Highwayman; In Cold Blood; Stonescar Banner

This one is pretty close to Paradox’s sweet, sweet Stonescar list. I like Paradox’s inclusion of Combust, but I don’t believe it belongs in a lot of markets. It triggers Tribute easy enough, but I’d rather be jamming some maindeck Madness Combust. Bore is just an insane market card and belongs in every Fire market. Jekk just takes over games. He’s so strong in the right deck and situation, but not every one, so I believe he belongs in the market. Plus being able to have 4+ copies with the merchants means you can always find one when the time’s right. Vicious Highwayman is one of the best tools in the game for racing against aggro. It also stacks up pretty well against control and is worth grabbing from your market over an extra power or something. In Cold Blood for all those pesky Icaria decks running around. ICB is a pretty medium removal spell by itself and isn’t worth maindecking in my opinion.

Hooru Control

Jennev: Channel the Tempest; Eilyn, Clan Mother; Hailstorm; Vision of Austerity; Hooru Banner

Winchest: Sword of the Sky King; End of Days; Vision of Austerity; Eilyn, Clan Mother; Hooru Banner

Hooru has access to a lot of the same cards in either of the merchant factions. In Hooru, where drawing cards is easy, I prefer Winchest merchant. Both have their 8 drop game enders, but Justice can grab an unconditional board wipe where Hailstorm isn’t always great. Eilyn takes over games when you can get her to stick and deserves a spot.

Icaria Based Control (Icaria Blue, Camat0 Pile, Icaria Gold):

Ixtan: Icaria, the Liberator; Rizahn, Greatbow Master; Bore; Flamestoker; Power

Similar to the Rakano market from above, the Justice options don’t compare to Fire’s utility. I personally think Flamestoker is where to be if you can’t draw a ton of extra cards. Easy enough to grab and sit back on. The rest of your deck should be removal spells, so your merchants won’t live, but they find you your win conditions. I’ve have moderate success with this same market in FJS value piles.

Fire Based Aggro decks:

Ixtan: Obliterate; Bore; Cloud of Ash; Faction Unique Legendary (Bandit Queen); Soulfire Drake

I don’t believe aggro is going to need to fix their draw with power, so we have an extra slot. I believe Souldfire Drake is a good pick up. It fell out of the meta after the nerf because it was really only playable against control at 6 power. Now you can grab it after the game goes long! Obliterate lets you steal games by trading in your 6th power for 6 points of face damage. Could of Ash is Crystalize in Fire and can just end the game then and there. “Faction Unique Legendary” keeps it general in an example but I would pick Deepforge Plate for Rakano, Bandit Queen for Stonescar (bonkers btw), and Vadius seems good for Skycrag but I don’t play aggro decks. I could just see more damage in Skycrag.


Wow, what a write up. Now I know who to speak to when I want some collaboration on my upcoming merchants video.

I’m going to keep it short this week as so much as been covered in this weeks article.

This weekend I was a little bit stuck for choice on what to play with so I did the old classic of filter by legendary, filter by Mono Time. I’ve been really impressed by the mono time and this set really gave it a shot in the arm, I guess if Skycrag and Argenport are duking it out Time is allowed to grow uninterrupted.

4 Initiate of the Sands (Set1 #74)
4 Power Stone (Set1002 #4)
4 Teacher of Humility (Set4 #67)
4 Temple Scribe (Set1 #502)
3 Xenan Initiation (Set2 #44)
4 Auralian Merchant (Set4 #70)
4 Dawnwalker (Set1 #86)
1 Moondial (Set3 #70)
4 Sandstorm Titan (Set1 #99)
2 Xenan Obelisk (Set1 #103)
3 Alhed, Mount Breaker (Set4 #87)
3 Worldbearer Behemoth (Set3 #87)
4 Predatory Carnosaur (Set1 #118)
3 Thundering Kerasaur (Set4 #93)
23 Time Sigil (Set1 #63)
3 Amber Waystone (Set3 #51)
2 Crest of Impulse (Set3 #251)
————–MARKET—————
1 Xenan Initiation (Set2 #44)
1 Xenan Obelisk (Set1 #103)
1 Worldbearer Behemoth (Set3 #87)
1 Thundering Kerasaur (Set4 #93)
1 Amber Waystone (Set3 #51)

Teacher is a real threat and perhaps a reason to not torch the Initiate of the Sands if you can’t deal with the weight of her infiltrate. Alhed has been a huge wall and really helps you in going to the market as their inspire ability will trigger letting you grab a 12/12 who will really be able to take a bite out of crime. *chomp*
Kerasaur has been super impressive too and it really makes your opponent sweat if they were trying to play durdle spells like strategise to try and find a removal spell.
Maybe mono time is the new wallet Combrei now we have so many tools and just get to be the best Dawnwalker deck in town!

Thanks for reading, see you next week

Dunklewerk & Thatresolves

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Legacy Open Top 8 with Czech Pile

Hello, Dunkelwerk here! This weekend Aphelion and I found ourselves in a Legacy Top 8 for our local shop. I chose Czech Pile for the tourney for it’s amazing fair match up. My local area has wayyy too many Death and Taxes players and I felt very confidant in my Grixis Delver match. I’ve probably played 300 game versus competent Grixis Delver piolts and the real secret is: board in Marsh Causalities and don’t play around Daze. Anyways, he’s how I managed to lucksack my way into 5-8th place, losing to the infamous MTGO grinder ewlandon.

You can find my decklist Here

Round 1: Mono Red Moon – Loss

This is one of those match ups that I write off. I love my super greedy mana bases; in fact I used to play the same Deathblade list that also top 8’d. There not much you can do in this match up other than get lucky and highroll, so I take my beats and move on.

G1: So I know this guy and he had traditionally played Czech Pile as well, but I hadn’t been playing in a couple of months, so I kept my options open. If I recall correctly, my opening hand had FOW, FOW, BS, Ponder, Fetch, Usea, Snapcaster. He plays Chrome Mox into Chalice, I FOW pitching Snap, I Ponder looking another fetch to get out of Blood Moon and shuffle. He plays Blood Moon, I FOW pitching BS. I think I top deck BS and cast it finding my last maindeck FOW and a blue card. I FOW another Blood Moon and the next turn he plays a Magus. I believe I fetched up an Island because I had a surplus of cantrips in my hand, but I could have never had a fetch and just found an Island. I have a Lilianna the Last Hope that I think I played on turn 3, I get it up 7 in our 15+ turn game, but at the time he had an Ensnaring Bridge our with a Magus and Simian Spirit Guide and I have 2 DRS so I think he can’t kill it and I can keep her around. He ends up playing a Pia and Kirin and have another 6 or so turns, grinds Lilliana in the ground. I lose cuz of Magus.

 

How I sideboarded:

In: +1 Engineered Explosives, +1 Force of Will, +1 Hydroblast, +2 Thoughtseize

Out: -3 Fatal Push, -2 Leovold, Emissary of Trest

G2: I keep a hand of FOW, Usea, Ponder, DRS, Island, Hymn, and another card. He plays turn 1 Blood Moon, I FOW. I play DRS off Usea, He plays Blood Moon eventually into Pia to kill my DRS and game over.

Round 2: Bye

So I got the pity win. I’ pretty happy about this cuz it gives me more time to settle after losing round one to a metagame deck. I take my free win and scout out the room while I can. There seems to be a bunch of DnT and Mono Red. Very little combo. I’m pretty pleased.

Round 3: Sneak and Show – Win

So this guy is a friend and fellow local Legacy regular. He owns quite a few different Legacy deck, but my previous scouting revealed what he was on.

G1: I keep a hand of DRS, Fetch, FOW, BS, Ponder, Snap, Hymn. I don’t remember who goes first, but he Ponders and plays a Lotus Petal. I play DRS, and proceed to top deck into another fetch to Hymn and Ponder. I believe I hit two fattys with Hymn. My Ponder reveals two Hymns and a land. I snap keep it and proceed to Hymn him 4 times game 1.

 

How I sideboarded:

In: +1 Diabolic Edict, +1 Engineered Explosives, +2 Flusterstorm, +1 Force of Will, +1 Hydroblast, +1 Pyroblast, +1 Red Elemental Blast, +2 Thoughtseize

Out: -3 fatal Push, -2 Lightning Bolt, -1 Toxic Deluge, -1 Liliana, the Last Hope, -2 Baleful Strix, -1 Kolaghan’s Command

G2: I’m fuzzy on what I end up keeping, but he ends up getting a turn 3 Sneak Attack and turn 4 Emrakuls me with 3 cards left in his hand. I have two DRS and a Strix with 4 lands? I sac everything to chump Emmy. I have a Leovold and Pyroblast in hand but no lands. I draw into a land, Pyroblast his BS, then proceed to draw into 2 more lands and jam Leovold. Somehow he doesn’t draw anything and I manage to win.

Round 4: Bug Delver – Win

This person is also a friend and I am aware of what they’re on. We had played the previous night in the local weekly event and he had beaten me. I had made some tweaks to my deck for this event, and hoped they would lead to some percentage points.

G1: I don’t believe he has a turn 1 play, but turn 2 Hymns me, I keep playing Strixes to recoup card advantage. I end up landing a Jace on a board with 2 Strixes to protect it and ride in to victory.

 

How I sideboarded:

In: +1 Diabolic Edict, +1 Engineered Explosives, +1 Marsh Casualties (if they play True Name Nemesis)

Out: -3 Force of Will

G2: He mulligans to 4 and I Hymn him turn 2, he Hymns me back, and then I Hymn him a second time. He’s on topdeck mode, but I am as well as I had played out my lands. I finds a Delver, I find a removal spell, he then finds a Tarmogoyf. I manage to top deck a Jace and use it to take over the game. Much closer that a mull to 5 along with Hymning them should have been.

Round 5: Czech Pile – Loss

So I knew what he was on. I believe there were only 3 Pile players in the room.

G1: I keep a hand of Fetch, Island, DRS, Snap, Ponder, Jace, Strix. I like my hand and I’m on the play. I play DRS, he Ponders, I Ponder, shuffle, play Strix. He kills my DRS and passes. I play my 3rd land and attack. He Hymns me and at this point I have Island, Jace, FOW, and DRS. I left it happen and hope he doesn’t hit my Jace. He gets DRS and Jace. My hand is bad. I end up going on the aggro plan and start aggressively killing his Strixes and attacking with mine over probably 5 turns. He’s barely staying afloat. I get him to 3 and end up having 3 turns to top deck something but don’t and he ends up sealing it up.

 

How I sideboarded:

In: +1 Hydrobalst, +1 Liliana, the Last Hope, +1 Pyroblast, +1 Red Elemental Blast

Out: -3 Force of Will, -1 Toxic Deluge

(Thoughseize is a debate for me, please feel free to discuss in the comments)

G2: Long story short here: he’s got the perfect answer to what I play and 2 for 1’s me into the ground. I play turn 1 Ponder, he Thoughtseizes me turn 1 and takes my LtLH. I play Strix he follows up with his LtLH. I play Leovold, he Jace bounces and Hymns me getting the two relevant cards again. GG EZ

Round 6: Ad- Nauseum Storm – Win

I’ve know this guy for a while. He’s really nice and has a beautiful fully altered Storm deck. I know he’s competent and have resigned myself to a loss but plan on trying anyways.

G1: He’s on the play. I don’t really remember what I kept, but it was over pretty quickly. I had too many removal spells.

 

How I sideboarded:

In: +1 Engineered Explosives, +2 Flusterstorm, +1 Force of Will, +1 Hydroblast, +2 Marsh Casualites, +1 Pyroblast, +1 Red Elemental Blast, +2 Thoughtseize, +2 Surgical Extraction

Out: -4 Baleful Strix, -1 Diabolic Edict, -3 Fatal Push, -2 Lightning Bolt, -2 Jace, the Mind Sculptor, -1 Lilianna, the Last Hope

G2: I have 13 cards to board in here. I saw him kill someone with Empty earlier, otherwise I wouldn’t have boarded in the Casualties, but I do like keeping Deluge. I keep a hand without FOW but have DRS, lands, and 2 Hymns and a Snap. I decide that if kills me, I die, but if he doesn’t, he probably can’t win. I plays land, pass. I sigh a breath of relief and Hymn him. Tutor and cabal Ritual. I think I am very much in the clear. I end up Hymning him two more times and seal it up.

G2: I open a hand of TS, Hymn, Hymn, FOW, blue cards and DRS I believe. I ask him to not kill me turn 1, he end’s up mulliganing and informs me that he had a Probe and if it hit any mana source I was dead. He mulls to 5 and it’s EZPZ. He’s a very good player and I got lucky af.

Top 8 Quarters: B/R Reanimator

I have no idea what they’re playing going into this, but my opponent is the legendary Eric Landon of MTGO fame and doesn’t play much paper MTG so he shuffles his deck at me. I see Bandlands and Animate Dead. I generally don’t think much of Reanimator. I used to play a U/B version about 2 years ago and know how to attack it/what hands to keep.

G1: I keep a hand of Edict, Hymn, DRS, Ponder, BS, Fetch, Push. He keeps 7 and I decide to keep because I have DRS and my 1 main Edict. I don’t have FOW, but since I have 3, I have diminishing returns on mulliganing for one. He’s higher seed and goes first; playing a Badlands and passes. I’ve almost never seen Reanimator do that unless their hand is very powerful, so I decide to Ponder looking for FOW and shuffle. I don’t find it and he proceeds to end his turn with Griselbrand, Chancellor, and Tidespout all in play on turn 2.

 

How I sideboarded:

In: +1 Diabolic Edict, +2 Flusterstorm, +1 Force of Will, +1 Hydrobalst, +2 Surgical Extraction, +2 Thoughtseize

Out: -3 Fatal Push, -2 Lightning Bolt, -3 Kolaghan’s Command, -1 Liliana, the  Last Hope

G2: I open a hand of Fluster, FOW, Ponder, DRS, Fetch, Thoughtseize, and unknown. I like this hand very much and start off with Bayou into DRS. He plays a Pithing Needle, frustrated, I have to FOW and he proceeds to put Griselbrand and Iona into play turn 1. GGEZ

 

Final thoughts:

I am very happy with my choice of deck. Going into the tournament, I knew I was cold to Burn, Blue-Red Delver, and Lands. A lot of people claim the Grixis Delver match up is bad, but I would argue its 52% in Pile’s favor. Semantics, but still. I believe the most important match up comes down to who draws better. With other match ups, the deck feels insane. Proactive discard for combo match ups and a very powerful draw and removal engine for fair match ups. I highly recommend borrowing the deck because current MTG prices are absurd.

 

-Dunkelwerk

Tips for a More Enjoyable Ladder Experience

Eternal’s ladder changes by the minute; you could be queueing into Skycrag Aggro for 5 consecutive games, finally change your deck to beat it, and never see it again. If you’re like me, you suffer from minor ladder anxiety, really dislike “ropers”, and really don’t enjoy losing. This ladder experience challenges me sometimes, and with Set 4 on our doorstep, here are a few of the ways I keep it enjoyable:

 

Take frequent breaks

Get 5 loses in a row? Have your last 3 opponents high roll their 1 out and win? Lose on turn 4 against aggro but the game still took 12 minutes? These are the times when I go take a walk outside (pretty much the only time I go outside). It’s good to stretch, take some deep breaths or chat with a friend. This lets you come back to the next game refreshed and with a clear mind, hopefully free of tilt.

 

Have something on in the background

I used to dislike slow play even more than I currently do. They would be the bane of my existence in normal/low stakes games. I would actually become tilted if someone slow played me the whole game. But then, one day complaining in the “#salt” channel to friends, ThatResovles told me they watch gritty crime dramas while they game. I kinda dismissed it at first, thinking I needed to focus my mental power on making sure I win every game, but then I put my client in windowed mode and booted up Twitch. I haven’t had a single problem with slow players since. They can be roping me every turn, but I’m busy focusing on whatever I’m watching. I also haven’t felt rushed with decisions on ladder either, leading me to recommend this activity. Similarly, checking and upvoting things on Reddit, having a Discord chat with your friends, browsing the wide world of social media. While you shouldn’t distract yourself TOO much, having something else to focus on can remove some of the anxiety from games.

 

Drink plenty of water

This one may sound lame, but this point is more “listen to your body” than anything. Keeping hydrated helps keep you mind more focused and you in a better mood. If your body isn’t busy trying to keep running, you won’t feel as stressed, and thus less tilted. Having a snack on deck to keep your blood sugar up is also key. Sometimes I get locked into “grind mode”, forgetting to eat for several hours, then wonder why I get so grumpy after losing to the ol “rope-a-dope”.

 

Switch up your deck

This may be a luxury for some of us, but changing your deck can keep you from getting frustrated. I know for me “set fatigue” (the desire for new content) is rough. After a few games with the “best deck”, I’m usually bored, so I try and find fun and strange decks to try and tweak to work. I’m a huge fan of Mask decks and anytime some new Mask “technology” comes around, I’m ready to take a much needed breather of grinding for some lifesteal ramp.

 

Understand the Meta

In a similar vein to the point above, if I can’t win with a deck I know is good, my saline levels rise dramatically. Sometimes I believe the deck I’m on should be the perfect choice but I can’t seem to run into the match ups I want or I have a misunderstanding of how the match up plays out. For example, SecondBlue’s Unitless Control on “paper” should crush Praxis Tokens, but when you play that matchup 10 times, you learn very quickly it’s maybe 40% in your favor. Understanding what decks counter which is key to ranking up and, for me, avoid lethal levels of salt. Don’t be afraid to ask someone what they think should beat a given deck. Our community is wonderful and usually the deck creator is a Reddit post or Discord DM away. Some good places to find more info on the meta are the Tournament Decklist section of EternalWarcry.com, RNGEternal, Seek Power Gaming, and Team Rankstar!

 

Emote Spammers

This one doesn’t bother me in the slightest, but I know people that have uninstalled over some nerd spamming “Oops” or “BWAHAHAHAHA!” Sadly, there is no auto squelch feature in Eternal, but there is a “Mute Totems” feature. In Settings, under Gameplay, there is a check box for muting those annoying Shadow Totem screeches or Time gongs. All I can say about the emote spammers is mute them (by licking on their avatar) and take solace in the knowledge that they’re trying so hard to make you angry and you don’t even know it. Aphelion heavily advocates for “auto muting” as soon as a game starts, which is a practice they apply in every card game. Finding the formula that works best for you is important, and if giving your opponent an opportunity to BM via emotes is tilting, consider muting!

I hope these help you avoid frustration as you grind for rank 1.Feel free to share your tips and tricks for avoiding tilt in comments below! I’ll take a look and if they’re good, I’ll compile another list including them. 🙂

 

-Dunkelwerk